OMSI 2.1 patch

All about OMSI - The Bus Simulator game goes here

OMSI 2.1 patch

Postby Se7en » 08 May 2014, 19:13

A couple of days ago, patch 2.1 was released. This is the big one M-R Software announced, it fixes a lot of stuff and brings major performance improvements.

Changelog:

New features and changes

System

Performance (fps) and map loading have been optimized to significantly improve the performance on all systems. In addition, the render and calculation processes have been corrected and optimized.
Many new logfile entries have been added to locate and identify bugs/problems much more easily.
Every addon has the option to bring its own addons.ini which will not be deleted by steam (during updates etc.).
Missing or corrupted keyboard (hotkey) data will be announced with a corresponding error message.
There have been solved some bugs within the memory management. These bugs caused bugs like „E_OUTOFMEMORY“.
The OMSI-internal management of AI vehicles has been changed completely to avoid access errors and thread collision.
The management of meshs and submeshs has been optimized to prevent bugs and improve performance.


The gamer and his bus

The time of arrival and departure at the destination bus stop will now be displayed at the schedule.


AI traffic and humans

Passengers are waiting for each bus (line), even if the schedule priority (options) is set to a low value. Consequently the passengers will wait for a user bus running on deactivated AI route.
Spawning busses don't appear during the game if the spawn point is in line of sight. After setting time, even at visible spawn points busses appear for a short time.


Environment, map & editor

Switches are now moving.
Terrain shadowing has been corrected.
Editor fps have been limited to 30 to keep ressources free for different processes.
At a framerate of 10 or less the tile range will be reduced automatically.


Content

New years and holiday fireworks is now everywhere, even beyond route 137.


GUI

The options dialogue has got a new segmentation to provide more clarity.
Autosaving is now optionally.



Bugfixes

The user and his bus

Defective path recognition between user vehicle and AI cars caused unusual stop & go behaviour and has been corrected.


AI traffic and humans

Defective collision detection in conjunction with trams and trains has been corrected.
Defective collision detection in conjunction with articulated busses has been corrected.
Defective collision detection in conjunction with AI double deckers has been corrected.
Pedestrians caused traffic jam caused by defective path reservation. This bug has been corrected.
Shifting lanes is now more realistic (smoother).


Environment, map & editor

Adjustable docking distance for the AI at bus stops has not been considered by station link schedules and will now be processed correctly.
Station link schedules have not been refreshed if the bus stop cube is moved afterwards. This has been corrected.
The trailer of articulated busses is now illuminated correctly.


Content

Grandmother- and children textures have been shrinked to a ressource saving level - appropriate to other textures in the game.


Tutorial

The missing passengers of the 3rd tutorial are back.


GUI

The game menu (key: alt) does not anymore cost 20 fps if visible.
Problems with the user inferace caused by activated windows zoom have been solved.


Other

Bug marathon at closing OMSI has been removed.
The message boxes ingame caused freezes. The management has been changed and the problems been solved.
Direct3D device reset has caused errors at resetting. The system has been improved and those problems should not occur anymore.
Image
Image

Click the icon to see the image in fullscreen mode  
1 pcs.
User avatar
Se7en
Donator

Re: OMSI 2.1 patch

Postby CDMC » 08 May 2014, 20:26

hows the performance now on multithreaded CPU's?

btw rep+
Plane And Simple wrote:Running out of alphabet like...

isonline.CDMC.gif

Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
User avatar
CDMC
Admin

Re: OMSI 2.1 patch

Postby Se7en » 08 May 2014, 20:26

Much better. Incomparable with how it was with 2.0 when it got released!
Image
Image

Click the icon to see the image in fullscreen mode  
1 pcs.
User avatar
Se7en
Donator

Re: OMSI 2.1 patch

Postby CDMC » 08 May 2014, 21:17

that sounds great! thanks for the heads up, maybe now ill think of buying it :)
Plane And Simple wrote:Running out of alphabet like...

isonline.CDMC.gif

Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
User avatar
CDMC
Admin

Re: OMSI 2.1 patch

Postby Maxidyne » 09 May 2014, 09:32

Going to test the patch out this weekend.
Image

Pig Pen: boy, these lonely long highways sure grind the souls of us cowboys. - Keep the bugs Image off’n your glass and the bears off’n your ass!

Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
User avatar
Maxidyne
Where few survive, Mack Bulldogs thrive

Re: OMSI 2.1 patch

Postby Alex » 09 May 2014, 15:45

I'll try it tonight!
Image
-Alex
User avatar
Alex
On a mission from God

Re: OMSI 2.1 patch

Postby Plane And Simple » 09 May 2014, 18:28

Just tested it. HUGE FPS BOOST! From 10 to 30 here. Wow. Also, my game used to freeze like after 2 minutes of playing lately, and that seems gone too. Awesome!

Click the icon to see the image in fullscreen mode  
1 pcs.
Click the icon to see the image in fullscreen mode  
1 pcs.
User avatar
Plane And Simple
Hello Ladies And Gentleman, From The Flightdeck


Return to OMSI - The Bus Simulator

cron