American Truck Simulator


Re: American Truck Simulator

Postby CDMC » 25 Sep 2019, 18:28

Kjetil-Hestvik wrote:Any new trucks in general for me, not picky :D


yes, actually true that :D
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Re: American Truck Simulator

Postby Maxidyne » 25 Sep 2019, 18:53

Of course; the more the merrier. But I can live with only this:

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Such a shame they discontinued the Titan with the 16 liter MP10 engine :emoji26: Wouldn't it be awesome to have this in ATS:

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Pig Pen: boy, these lonely long highways sure grind the souls of us cowboys. - Keep the bugs off’n your glass and the bears off’n your ass!

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Re: American Truck Simulator

Postby CDMC » 25 Sep 2019, 19:37

yes it would be awesome to have this beast :D
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Re: American Truck Simulator

Postby Kjetil-Hestvik » 27 Sep 2019, 18:48

Utah: Landmarks

A truck driver's journey through Utah isn't all desert and dust. Some of nature's greatest landmarks are found across this mountainous and populated state. One the best-known group of rock formations, Monument Valley can be seen towering over some of the nearby highways at well over 1,000 feet tall. That is just one of the many stunning landmarks that nature has to offer.

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Many other landmarks come in the form of historical or religious buildings found in many of the surrounding towns and cities. Historical temples and places of worship can be found in almost every town, alongside many other landmarks such as museums or city halls.

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Occasionally, you might just see something quite out of the ordinary. There is always a story behind these unique landmarks that you can discover; we highly recommend that you do so!

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So, remember to always keep your eyes peeled as you will never know what you might find on your next journey. Make sure to add Utah for American Truck Simulator to your Steam Wishlist to be the first to be notified of its release!

Source: https://blog.scssoft.com/2019/09/utah-landmarks.html
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Re: American Truck Simulator

Postby Maxidyne » 27 Sep 2019, 18:57

Can't wait to explore Utah! Looks very good. SCS map making has really improved the last couple of years.

New AI car:

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Looks like a Chevrolet Impala. But not 100% sure...
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Re: American Truck Simulator

Postby CDMC » 27 Sep 2019, 21:43

reminds me of cts-v a bit
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Re: American Truck Simulator

Postby Plane And Simple » 30 Sep 2019, 20:39

Looks insane, I love how it has all improved. Utah is a peculiar and really beautiful state. Can't wait to drive it

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Re: American Truck Simulator

Postby Kjetil-Hestvik » 10 Oct 2019, 18:40

American Truck Simulator Update 1.36 Open Beta

As we didn't talk much about this update, except on yesterday's stream (you couldn't resist, could you Pavel?), we presume it's a little bit of a mystery to most of you - so let's go through the list before you try out the Open Beta for American Truck Simulator's 1.36 Update!

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A word of warning first - avoid this Beta if you are planning on completing any more deliveries in Pink Ribbon Event - it's not supported on 1.36 and you WON'T be able to go back to any older version of the game with a profile modified by the 1.36 version of the game. There are core changes, including a different save version - so back up the profiles that you want to keep (do a manual back up just to be sure) using on 1.35 or older versions.

A big focus of the update is on DirectX 11 (11.1 to be exact). We've decided to drop support for DirectX 9 for the sake of faster and easier development. So from Update 1.36 onwards, our games won't be compatible with systems running on DirectX 9.

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While 1.36 isn't exactly "packed" with the new content, - it mainly serves to push the DirectX change and as a "compatibility patch" for the upcoming map DLC - we couldn't help but cram in some new toys too :) These include a Grain hopper trailer and a Bulk feed trailer - both ownable, and a Frac-tank trailer too - which can't be purchased as it's basically the same thing as a road barrier (you take it from place A to place B, no reason to own it).

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And to have some "new" ground for driving these, we've revamped two cities in the base game - Flagstaff in Arizona and Santa Cruz in California, which also gets an improvement in posted speed limits. Oregon and New Mexico benefit too from the latter, in addition to other general sign improvements.

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There are also quite a few other interesting features! Starting from this update, you will be able to see your drivers, trucks and trailers on the manager map (a perennial item on the wish-list fulfilled, and it's not even Christmas yet!). We're also adding Chinese (and other non-Latin) character input, otherwise known as IME, which should make life easier for a part of our community.

Last but not least, we've improved Anti-aliasing and added avoidance navigational pins, the latter of which will allow you to set places you want to avoid on your GPS route.

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We hope you'll enjoy all these new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all your feedback on our forum and your bug reports there.

During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.36 public beta. No password is required.

Don't switch if you plan on completing any more Pink Ribbon deliveries as there is no going back!

OPEN BETA DOESN'T SUPPORT PINK RIBBON EVENT!

Changelog:

MAP

Santa Cruz (CA) revamp
Flagstaff (AZ) revamp
California speed limit improvements
Oregon and New Mexico speed limit and general sign improvements


VEHICLES

Grain hopper trailer (ownable)
Bulk feed trailer (ownable)
Frac-tank trailer


FEATURES

Avoid pins for GPS navigation
Drivers / Trucks / Trailer visible on manager map
DirectX 11 full support (DirectX 9 removed)
Chinese and other non-Latin character input (IME)
Anti-aliasing improvements (SMAA, electric-wires)
New loading screens


MOD

Sun profile changes (HDR)
License plate changes for AI (data-driven types, background texture data)
Dashboard display UI elements (digital gauges, fuel consumption bar)
Map editor history (undo/redo)
Continuous selection of nodes


Source: https://blog.scssoft.com/2019/10/american-truck-simulator-ob-136.html
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Re: American Truck Simulator

Postby CDMC » 10 Oct 2019, 19:16

"Drivers/Trucks/Trailer visible on manager map" but not on the road, right? If so, who the fuck cares!!!? What's the point of that?...

thanks for AA improvement tho and good riddance of DX9
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