American Truck Simulator

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Re: American Truck Simulator

Post by Se7en »

Looks very nice, I like it!
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“Every time I learn something new, it pushes some old stuff out of my brain.”

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Re: American Truck Simulator

Post by Plane And Simple »

Crazy cool how they use the revamps to train new members!

My main garage is in LV so I'll check this for sure. Can't wait.
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Re: American Truck Simulator

Post by Kjetil-Hestvik »

ATS 1.38 Open Beta

Not much time has passed since the last update of American Truck Simulator, and here we are again, excited to offer the community a glimpse of the upcoming version 1.38 improvements, fixes, and new functionality.

It will still take at least several weeks before the full 1.38 release, please keep in mind that this is the first raw open beta, very much still a work in progress build. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter at the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

So, what can you expect to find in the 1.38 Open Beta for ATS? Let's take a closer look!

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First off, the city of Las Vegas has received a major revamp, which includes new road networks, updates to existing interstate junctions, more detailed scenery, and the inclusion of newer vegetation, terrain textures, and much more!

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Some of the main changes include new Interstate connection (515), an overhaul to the US-93 junction, and correct positioning of the 'Welcome to Las Vegas' with a new pedestrian island. You can find a more in-depth blog post on the subject which showcases many of the changes found in and around the city.

But the best way to see it all is to see the city for yourself! So be sure to make that trip to Nevada and let us know what you think through our social media channels.

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Las Vegas isn't the only part of the American Truck Simulator world to receive an update in 1.38, one of the more noticeable changes are to Truckstops. From our previous trips to the USA to community feedback, we have learnt a lot about these vital services for drivers.

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One of the first changes you will notice at Truckstops in ATS is that fuel stations now have lanes with appropriate width for trucks to pull up and refuel in. This is because, in reality, most trucks refuel from both sides and not just from one side like a regular car. We have also implemented (where possible) guidance lines to help drivers line up their trucks to avoid damaging their vehicles upon entry and exit. Plus there is a completely new truck stop placed on the US-111 road now!

Aside from the changes related to gas stations and truckers' resting areas, we've also implemented a few more content changes across the map. In this update, you will find that Utah has a new road to drive on, the UT-56, but that's not all!

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The city of El Centro received a large revamp and we also added the US-191 in Arizona. We also made a few minor changes in preparations for future connection to Colorado in New Mexico's Shiprock and made layout corrections to the nearby US-491.

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We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Better known in it's shorter form, SSAO creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.

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So what exactly does this feature mean for our players? To break it down as simply as possible, SSAO adds missing shadows where they should have been and improves shadowing in general. It also improves the look of glossy surfaces (such as paint and chrome).

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SSAO improves the driving experience and overall visual look of the game, however, this comes with an impact on performance. Technically, it is a post-processing pass on the whole rendered screen at the full internal resolution, so a lot of maths for each pixel.

Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.

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The easiest way to explain to you the benefits of using SSAO is by showing you a range of comparison images, take a look! Keep an eye or two on our blog because we plan to bring you more info about the SSAO in its own dedicated article soon!

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We are also excited to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX).

Also, In addition to saving color preset for just a single color, the color picker now supports saving a preset for all paint job colors at once. This way player can store and easily try paint job color set with other paint jobs. With this feature we also extended number of user kept color swatches from 8 to 40, for your coloring pleasure.

We know that many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you.

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MAP

Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system)
US-191 road implemented
UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement
CA-111 - new truckstop added
El Centro revamped
New company in Logan, UT (Plaster & Sons)
Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work
NM Shiprock redesigned + piece of US-491
Various map fixes


VEHICLES

Automatic transmission improved (shifting points, adaptive modes)
Las Vegas: New ambulance and fire truck


FEATURES

Visual improvement - procedural ambient occlusion generation (SSAO)
Route Adviser redesigned
Navigation ETA to the next waypoint in route adviser and in world map
Tobii eye-tracking presets
RGB color picker redesigned
Added RGB, HSV and HEX inputs
User defined color presets

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SOUND

Update to FMOD 2.01.01
Fixed the retarder sound when the engine is off
AI - exclude the gear for trains and electric vehicles


So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.38 public beta. No password required.

Source: https://blog.scssoft.com/2020/06/ats-138-open-beta.html
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Re: American Truck Simulator

Post by Dotec »

Westen Star dealership found in the 1.38 beta

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https://www.reddit.com/r/trucksim/comme ... _in_138ob/
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Life is just a game, but atleast the graphics are awesome!

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Re: American Truck Simulator

Post by Maxidyne »

Hoping for the 4900EX, but it will probably be the 5700EX... And that last one isn't a real pretty truck in my opinion.
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Re: American Truck Simulator

Post by Kjetil-Hestvik »

Feels like yesterday when ATS only had 4 trucks, now everyone is getting on board...love it
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Re: American Truck Simulator

Post by Maxidyne »

Wasn't 2, the 579 and the T680? I thought the W900 and 389 where added later... Could be wrong as usual :emoji2:
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Re: American Truck Simulator

Post by Kjetil-Hestvik »

Yeah they were if i remember correctly, just feels like we had the 4 forever :D
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Re: American Truck Simulator

Post by Plane And Simple »

Damn the SSAO looks SSick lol. Took me a while to realise what the difference was but when you do, wow.

Will download some time soon and test.
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Re: American Truck Simulator

Post by Kjetil-Hestvik »

Hype?



Idaho: Director's Cut

Ever wanted to take a moment to look at a historical landmark or a scenic view while on the job, but felt that the pressure of delivering the cargo on time, or the concern for safety on the road, just do not make it possible?


Our artists and map designers put a lot of effort into making our game world as beautiful as they can, but often, a location that they may have spent months of time creating will be driven through in a matter of seconds without the player having a chance to admire it. There have always been many players keen to explore the world to the fullest, searching for cool places to see, but until now, the game did not offer any tool or incentive for sightseeing.

With the release of the new Idaho DLC, we are experimenting with a new feature that will allow you to take a while to relax and enjoy a nice view of natural or artificial landmarks, or perhaps settlements or industries that are of interest in the given region.

In the area of Idaho DLC, drivers will be able to find several such places and activate a special in-game "cutscene" with a short showcase of a nearby place of interest. The locations include sites of economical and historical importance, such as the capital city of Boise. The spots are identified by a new film-camera 3D green icon visible in the world, which also appears on your GPS route advisor as a purple star.

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At the moment, we still consider the new feature an experiment. If the reception is positive, we are thinking of expanding it further, not just to more cool locations across the whole game world, but also to make it more feature-rich, and a more integrated gameplay element. We are thinking of expanding it with descriptions and more detailed facts on why the place is interesting and important, providing a light education element. We may also consider creating a log of visited places, giving the player a chance to re-play the cut scenes of visited places as a reminder of their travels. If you have any additional ideas on how to get more fun out of the feature for players, we'd like to hear them!

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We hope you will enjoy this brand new addition arriving in Idaho for American Truck Simulator. If you are excited to visit this new state, make sure you have added it to your Steam Wishlist. If you have done so already, thank you! This really supports us and our upcoming releases.

Source: https://blog.scssoft.com/2020/07/idaho- ... s-cut.html
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