American Truck Simulator

User avatar
Maxidyne
Moderator
Moderator
Posts: 14153
Joined: 15 Mar 2012, 17:47
Has thanked: 7773 times
Been thanked: 5075 times

Re: American Truck Simulator

Post by Maxidyne »

Can't wait to put some miles on my Mack again on the new roads!
Image

Pig Pen: boy, these lonely long highways sure grind the souls of us cowboys. - Keep the bugs Image off’n your glass and the bears off’n your ass!

User avatar
Kjetil-Hestvik
VIP
VIP
Posts: 2197
Joined: 27 Mar 2012, 06:47
Has thanked: 2641 times
Been thanked: 1932 times

Re: American Truck Simulator

Post by Kjetil-Hestvik »

Finally, i hate driving while the progress is not logged to the wot site lol
Image

User avatar
CDMC
Admin
Admin
Posts: 21445
Joined: 01 Feb 2012, 06:42
Has thanked: 6041 times
Been thanked: 6043 times

Re: American Truck Simulator

Post by CDMC »

idea, in steam, they should show your odometer KM/Miles next to the time you played :D
Image
Image

User avatar
Kjetil-Hestvik
VIP
VIP
Posts: 2197
Joined: 27 Mar 2012, 06:47
Has thanked: 2641 times
Been thanked: 1932 times

Re: American Truck Simulator

Post by Kjetil-Hestvik »

Cruising Idaho Event

With the release of the Idaho DLC being tomorrow, July 16, we want to invite you, our #BestCommunityEver, to join us right after, in Cruising Idaho - our latest World Of Trucks event!

Image

We know drivers from around the world are excited to visit Idaho, and we are just as eager for you to get across the border for yourselves. That is why we are happy to announce this new event which will reward drivers who visit the Gem State and contribute to Idaho's local economy and industries.

The most important thing is to be #CruisingIdaho and clocking up the job miles. We promise it will be worth it, with beauty to behold and a rich history to experience. You can even use your own trailer in the external market!

Image

Image

Image

Image

The community goal is simple. Achieve 30,000,000 miles (48,280,320 km) while delivering cargoes to or from any city in Idaho. Technical supplies, farming produce, mining, and transportation equipment, household and building materials, supermarket goods, automotive fleets, and parts. In fact, you can deliver anything at all!

During your travels don't forget to stop at some of Idaho's many viewing platforms, each offering unique cinematic cutscenes, highlighting the attractions of that area. There's so much to see that we can't list it all, but here are some we can easily recommend.

Take in the magnificent mountain vista of Galena summit.
Cruise over the historic Perrine memorial bridge with its majestic views, including the Shosone Falls.
Experience the volcanic Craters of the Moon National Monument.
Take a snapshot at the famous 45th parallel north, halfway between the Equator and North Pole.
See if you can spot Sharlie, the famous serpent, in McCalls' Payette Lake.
Navigate through the craggy and imposing Grand View Canyon.
Pull over to read some of the many Historical Markers that preserve the history of the early pioneers and Native Americans of Idaho.

Image

There are 11 cities in the Idaho DLC and we want you to see them all. So, we're giving a special reward for completing your personal goal which will require job deliveries to or from all of them.

Both the personal and community rewards are a reflection of Idaho's unique natural history and beauty, and we really think you will like them. But more on that in the rules, so please be sure to read them.

Image

Idaho, Esto Perpetua (It is forever), is our latest addition to American Truck Simulator. Let's see her sites, breathe the air, and take in the grandness of this incredible and varied state.

Rules:

Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to achieve 30,000,000 miles (48,280,320 km) while delivering cargoes to or from any city in Idaho.

The cities are:

Sandpoint, Coeur d'Alene, Lewiston, Grangeville, Salmon, Boise, Ketchum, Idaho Falls, Nampa, Twin Falls, Pocatello.

When a player completes delivery to or from all 11 Idaho cities, it will complete their personal goal.

All jobs for the event need to be 100 miles each (161 km) or more.

To verify if you comply with the rules, you can review your recent deliveries in the World of Trucks' LogBook.


Rewards:

Personal goal: Individual player contributions of deliveries, either to or from all 11 Idaho cities will gain that player a personal World of Trucks Achievement and a beautiful Appaloosa themed ATS truck paint job Steam inventory item.

Image

Image

Community goal: When the community goal of clocking up 30,000,000 miles (48,280,320 km) during deliveries to/from any of the 11 cities in Idaho is met, and if the player has also achieved their personal goal then they will receive a hanging Peregrine Gem ornament Steam inventory item.

Image

Image

We look forward to seeing drivers new and old exploring Idaho for the first time, and we would love to see photos from your first journeys across the state border! Share your screenshots and videos with us using the hashtag #CruisingIdaho on our Facebook, Twitter, and Instagram profiles and we will share our favorite ones (we may even feature some of them in an upcoming blog post!).



Source: https://blog.scssoft.com/2020/07/cruisi ... event.html
Image

User avatar
Se7en
Moderator
Moderator
Posts: 4908
Joined: 15 Mar 2012, 12:16
Has thanked: 1960 times
Been thanked: 2956 times
Contact:

Re: American Truck Simulator

Post by Se7en »

The scenery looks impressive and I love those dirt side roads!

However, take a look at this picture and see if there's something off:

Image

The truck and trailer are spotless and in showroom condition. Totally unfitting for this type of scenario.

I would really like to see a dirt model implemented as well as truck washes. I know this has been said a million times, but it's really something that the game needs for a certain type of immersion for this kind of environment setting. I am aware that the damage model can't be implemented due to license agreements with truck manufacturing companies, but I'm sure they wouldn't mind a bit of dirt.

Other than that, everything else looks fantastic!
Image
“Every time I learn something new, it pushes some old stuff out of my brain.”

User avatar
Maxidyne
Moderator
Moderator
Posts: 14153
Joined: 15 Mar 2012, 17:47
Has thanked: 7773 times
Been thanked: 5075 times

Re: American Truck Simulator

Post by Maxidyne »

+1! In Farming Simulator the equipment gets dirty while you work on the land. Hope SCS is going to implement it as well in the future. Trucks are always spotless. Even after off roading for miles!
Image

Pig Pen: boy, these lonely long highways sure grind the souls of us cowboys. - Keep the bugs Image off’n your glass and the bears off’n your ass!

User avatar
CDMC
Admin
Admin
Posts: 21445
Joined: 01 Feb 2012, 06:42
Has thanked: 6041 times
Been thanked: 6043 times

Re: American Truck Simulator

Post by CDMC »

really dbout it. would be nice tho
Image
Image

User avatar
CDMC
Admin
Admin
Posts: 21445
Joined: 01 Feb 2012, 06:42
Has thanked: 6041 times
Been thanked: 6043 times

Re: American Truck Simulator

Post by CDMC »

Found this post, posted an hour ago on steam;
A new ATS build 1.38.8 is available public beta on Steam.

We are going to switch it to the default in few days.

Code: Select all

    0121954 - Idaho - US 95 - Hole
    0122110 - Idaho - US 95 - Small hole
    0122113 - Idaho - US 95 - Hole
    0122114 - Idaho - US 95 - Gap
    0122115 - Idaho - US 95 - Pole above ground
    0122117 - Idaho - US 95 - Sharp transition of textures
    0122118 - Idaho - US 95 - Hole
    0116654 - New Mexico - US 64 - Terrain
    0121932 - Idaho - I-15 - Gap
    0121928 - Idaho - I-15 (rest place) - Hole
    0121962 - Idaho - I-15 - Column
    0121961 - Idaho - I-15 - Hole
    0122094 - Idaho - Coeur d'Alene - Pole in road
    0121087 - Washington - Spokane - Holes in map
    0122203 - Idaho - Coeur d'Alene - Hole in distance
    0122202 - Idaho - Coeur d'Alene - Visible AI spawn place
    0122201 - Idaho - Coeur d'Alene - Hole in map
    0122200 - Idaho - Coeur d'Alene - Missing road markings
    0122199 - Idaho - I-90 - Hole in map
    0122095 - Idaho - Coeur d'Alene - Remove grass
    0122204 - Idaho - Coeur d'Alene - Errors in console
    0121948 - Idaho - US 93 - Hole
    0121947 - Idaho - US 93 - Gap
    0121715 - Idaho - US 93 in Challis - terrain gap
    0121955 - Idaho - US 95 - Gap
    0122109 - Idaho - US 95 - Gap
    0122108 - Idaho - US 95 - Hole
    0122107 - Idaho - US 95 - Hole
    0122106 - Idaho - US 95 - Sharp transition of textures
    0122029 - Nevada - SR-225 - stones above the ground
    0122039 - Nevada - SR-225 - remover terreno excessivo
    0122038 - Nevada - SR-225 - above ground grass
    0122034 - Nevada - SR-225 - Gap in map
    0122032 - Nevada - SR-225 - above ground trailer
    0122031 - Nevada - SR-225 - remove vegetation
    0122027 - Nevada - SR-225 - fence wires out of position + fence in the air
    0121788 - Idaho - US 93 - Palette
    0121789 - Idaho - US 93 - Gap+Shrubs
    0121582 - Idaho - Idaho Falls - Garage cinematic cutplane
    0121445 - Idaho - Idaho Falls - Disconnected bridge
    0121952 - Idaho - Pocatello - Fence
    0121940 - Idaho - Pocatello - Fence
    0121950 - Idaho - Pocatello - Hole
    0121960 - Idaho - Pocatello - Shrubs
    0121957 - Idaho - Pocatello - Terrain
    0121923 - Idaho - SR 75 - Tree
    0122166 - Idaho - SR 75 - Gap on the terrain
    0122122 - Idaho - SR 55 - Missing invisible wall
    0122126 - Idaho - SR 55 - Fence above ground
    0122129 - Idaho - SR 55 - Fence above ground
    0122123 - Idaho - SR 55 - Move texture
    0122131 - Idaho - SR 55 - Gaps
    0121936 - Idaho - Twin Falls - levitating bush
    0122097 - Idaho - Ketchum - holes
    0122064 - Idaho - SR 51 - Levitating curb
    0122124 - Idaho - Ketchum - Gap
    0122121 - Idaho - Ketchum - Holes
    0122103 - Idaho - Ketchum - Sharp transition
    0121537 - Idaho - Ketchum - Mulching
    0122075 - Idaho - SR 51 - Levitating vegetation
    0122073 - Idaho - US 20 - Grass on road
    0121545 - Idaho - Ketchum - Gateway
    0121583 - Idaho - Ketchum - Terrain+Shrubs
    0121590 - Idaho - Ketchum - Tree
    0121594 - Idaho - Ketchum - Sidewalk
    0121603 - Idaho - Ketchum - Hole
    0121606 - Idaho - Ketchum - Tree+Grass
    0121607 - Idaho - Ketchum - Barrier
    0121608 - Idaho - Ketchum - Distribution box
    0121612 - Idaho - ID 51 - hole
    0121627 - Idaho - SR 75 - Fence
    0121629 - Idaho - SR 75 - Hole
    0121790 - Idaho - SR 75 - Sign
    0122041 - Idaho -SR 51 - Terrain appears too late
    0122043 - Idaho - SR 51 - Two holes
    0122198 - Nevada - Winnemucca - Terrain
    0122046 - Nevada - US 95 - floating bushes
    0120655 - Idaho - Near Twin Falls - US-93 Weigh Station - Missing "STOP HERE" sign southbound
    0117275 - New Mexico - Alamogordo - Gap
    0117289 - New Mexico - Albuquerque - Bushes above ground
    0117274 - New Mexico - Artesia - Holes
    0117237 - New Mexico - Artesia - Holes
    0117235 - New Mexico - Artesia - House above ground
    0117234 - New Mexico - Artesia - Terrain
    0090881 - New Mexico - Artesia - Hole in map
    0090885 - New Mexico - Artesia - Disconnected wires
    0090884 - New Mexico - Artesia - Disconnected wires
    0090886 - New Mexico - Artesia - Disconnected wires
    0116691 - New Mexico - Clovis - Holes
    0116690 - New Mexico - Clovis - Barrels above ground
    0119908 - New Mexico - near Farmington - Drowned signs
    0116687 - New Mexico - Gallup - Disappearing grass
    0116686 - New Mexico - Gallup - Remove brush
    0116685 - New Mexico - Gallup - Column on the road
    0116683 - New Mexico - Gallup - Disappearing decals
    0120960 - New Mexico - Gallup - Gap on terrain
    0116895 - New Mexico - Santa Fe - Sign
    0117015 - New Mexico - Tucumcari - Fence
    0112116 - New Mexico - I-40 - Remove invisible wall
    0117284 - New Mexico - US 70 - Terrain
    0117282 - New Mexico - US 82 - Terrain
    0117281 - New Mexico - US 82 - Terrain
    0116898 - New Mexico - I-40 - Hole in distance
    0116695 - New Mexico - US 60 - Terrain
    0116666 - New Mexico - US 491- Grass
    0090887 - New Mexico - US82 - Missing fence
    0090890 - New Mexico - US82 - Hole in map
    0090889 - New Mexico - US82 - Sharp transition of textures
    0090897 - New Mexico - US82 - Disconnected wires
    0090894 - New Mexico - US82 - Disconnected wires
    0090895 - New Mexico - US82 - Sharp transition of textures
    0112695 - New Mexico - US 54 - Disappearing signs
    0116896 - New Mexico - I-40 - Sign
    0084508 - New Mexico - US84 - Missing stop sign
    0067552 - New Mexico - Us 84 - Missing traffic control signs
    0102066 - New Mexico - US-60 - missing right lane ends signs
    0063233 - New Mexico - U.S 84 - Missing "Right Lane Ends" Sign
    0122077 - Oregon - US 95 - transition
    0116655 - Utah - Moab - Gaps
    0122037 - Nevada - SR-225 - add parede invisível
Lots of fixes, it really needs them lol


and this one is for older build 1.38.1.4
lots of Idaho fixes, nice to see them

Code: Select all

0077581 - California - I-5 - Speed limit does not change 01 - 02
0116219 - California - I-80 - Signs
0116424 - California - I-8 - Barrier
0116419 - California - San Diego - Signs
0116304 - California - San Diego - Sign
0121586 - Idaho - US 95 - Hole
0121665 - Idaho - US 95 - Gap
0121666 - Idaho - US 95 - Object above ground
0121591 - Idaho - US 95 - Trees
0121667 - Idaho - US 95 - Hole
0121512 - Idaho - US 95 - Hole
0121514 - Idaho - US 95 - Trees above ground
0121516 - Idaho - US 95 - Road decal above ground
0121541 - Idaho - US 95 - Road markings above ground
0121744 - Idaho - US 95 - Utility pole
0121515 - Idaho - US 95 - Sharp transition of textures
0121734 - Idaho - US 95 - Hole
0120479 - Idaho - Nampa - Cars need dyn. colisions and delete/move colwall
0120381 - Idaho - Pocatello - Hole
0120378 - Idaho - Pocatello - Hole
0120381 - Idaho - Pocatello - Hole
0120378 - Idaho - Pocatello - Hole
0121062 - Idaho - Pocatello - far box which is following your direction on road
0121441 - Idaho - Pocatello - Terrain appears too late 02
0120580 - Idaho - Pocatello - barrier missing
0120579 - Idaho - I-15 - trees missing collisions + barrier missing
0120577 - Idaho - I-15 - missing barrier
0120576 - Idaho - I-15 - missing barrier
0121430 - Idaho - Pocatello - Hole
0121432 - Idaho - Pocatello - Hole
0121431 - Idaho - Pocatello - AI vehicles
0121838 - Idaho - I-90 - hole
0121090 - Washington - Spokane - Hole in map
0121587 - Idaho - Coeur d'Alene - Hole
0121522 - Idaho - Coeur d'Alene - Hole
0121523 - Idaho - Coeur d'Alene - Hole
0121524 - Idaho - I-90 - Hole
0121087 - Washington - Spokane - Holes in map
0121088 - Washington - Spokane - Objects above ground
0121525 - Idaho - Coeur d'Alene -Fence above ground
0121520 - Idaho - Coeur d'Alene - Hole in distance
0121526 - Idaho - I-90 - Hole
0121558 - Idaho - Coeur d'Alene - Adjust collision walls
0121559 - Idaho - Coeur d'Alene - Hole in map
0121560 - Idaho - Coeur d'Alene - Missing curbs
0121561 - Idaho - Coeur d'Alene - Holes in map
0121562 - Idaho - Coeur d'Alene - Visible end of road
0121563 - Idaho - Coeur d'Alene - Remove invisible walls
0121565 - Idaho - Coeur d'Alene - Adjust collision walls
0121566 - Idaho - Coeur d'Alene - Sharp transition of textures
0121570 - Idaho - Coeur d'Alene - twig in the wall
0121570 - Idaho - Coeur d'Alene - twig in the wall
0121571 - Idaho - Coeur d'Alene - low quality trees close to the road
0121920 - Idaho - Boise - Adjust collision walls
0121922 - Idaho - Boise - Disappearing buildings
0121843 - Idaho - Boise - Sharp transition of textures
0121903 - Idaho - Boise - Cutplane
0121905 - Idaho - Boise - Remove object from truck
0121904 - Idaho - Boise - Disappearing objects
0121907 - Idaho - Boise - Remove invisible walls
0121912 - Idaho - Boise - Misplaced gate
0120605 - Idaho - Boise - One way street sign missing?
0113784 - Oregon - I-82 - Speed limit not changing
0088166 - Washington - I-82 - Divided pole on electric line
0087288 - Oregon - Pendleton - Terrain mismatch
0086058 - Oregon - Pendleton - Misplaced fence
0085474 - Oregon - I-84 - Tractor above ground
0121569 - Idaho - I-90 near Coeur d'Alene - wrong exit number
0121092 - Washington - Spokane - Road markings above ground
0121564 - Idaho - Coeur d'Alene - Remove invisible walls
0121652 - Idaho - Coeur d'Alene - Objects
0121653 - Idaho - Coeur d'Alene - Terrain
0121654 - Idaho - Coeur d'Alene - Hole
0121655 - Idaho - Coeur d'Alene - Column
0121656 - Idaho - Coeur d'Alene - Hole
0121657 - Idaho - Coeur d'Alene - Hole
0121659 - Washington - Spokane - Hole
0121671 - Washington - Spokane - Hole
0121679 - Idaho - Coeur d'Alene - Hole
0121448 - Idaho - US 93 - Hole
0121359 - Idaho - US 93 - Hole
0121869 - Idaho - US 93 - Terrain
0121812 - Idaho - US 93 - Fence
0121435 - Idaho - US 93 - cutplane behind trees
0121433 - Idaho - US 93 - Terrain
0121743 - ATS - PUBLIC - dlc_id - Nevada - unknown - ([1.38.1.1s] Idaho - US 95 - Hole
0121837 - Idaho - US 95 - no collision
0121357 - Idaho - Idaho Falls - hole in map
0121440 - Idaho - US 20 - missing collision under bridge
0121900 - Idaho - SR 75 - Holes
0121713 - Idaho - Boise - Terrain gap
0121717 - Idaho - I-86 - Speed limit issue
0121747 - Idaho - SH 55 - Tree
0121745 - Idaho - SH 55 - Terrain shape
0121828 - Nevada - near Elko - Sharp transition of texture
0121834 - Nevada - near Elko - wheels inside the ground
0121832 - Nevada - near Elko - remove cow from the bush
0121831 - Nevada - near Elko - above ground fence
0121830 - Nevada - near Elko - above ground fence
0121829 - Nevada - near Elko - texture disappears
0120655 - Idaho - Near Twin Falls - US-93 Weigh Station - Missing "STOP HERE" sign southbound
0118257 - Utah - SR-56 - Errors in console
0119905 - Utah - Vernal - Error in console
0121151 - Washington - Port Angeles - Terrain
0121151 - Washington - Port Angeles - Terrain
0121835 - Nevada - NV225 - hole in map
Main build now (the non beta) is 1.38.1.1s, so all these fixes are still coming
Image
Image

User avatar
Maxidyne
Moderator
Moderator
Posts: 14153
Joined: 15 Mar 2012, 17:47
Has thanked: 7773 times
Been thanked: 5075 times

Re: American Truck Simulator

Post by Maxidyne »

Hole. Lot's of holes.

Image
Image

Pig Pen: boy, these lonely long highways sure grind the souls of us cowboys. - Keep the bugs Image off’n your glass and the bears off’n your ass!

User avatar
CDMC
Admin
Admin
Posts: 21445
Joined: 01 Feb 2012, 06:42
Has thanked: 6041 times
Been thanked: 6043 times

Re: American Truck Simulator

Post by CDMC »

:emoji23: :emoji23: :emoji23:
Image
Image

Post Reply

Return to “American Truck Simulator”