American Truck Simulator

Re: ATS (American Truck Simulator)

Postby Maxidyne » 08 Feb 2019, 18:44

Steering is normal on my trucks.

I've got new tires in my inventory, you guys also? And I saw Freightliner stuff, so it won't be long!
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Pig Pen: boy, these lonely long highways sure grind the souls of us cowboys. It ain't a hit when Nate Dogg ain't on it!

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Where few survive, Mack Bulldogs thrive

Re: ATS (American Truck Simulator)

Postby CDMC » 08 Feb 2019, 18:55

damn wonder why my steering is messed up after the update. no mods. ill check it out when i get the chance
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Re: ATS (American Truck Simulator)

Postby CDMC » 09 Feb 2019, 07:31

got it fixed. it was a mod in controls.sii i did years back
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Re: ATS (American Truck Simulator)

Postby Maxidyne » 09 Feb 2019, 10:09

Glad to hear you got it fixed!
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Pig Pen: boy, these lonely long highways sure grind the souls of us cowboys. It ain't a hit when Nate Dogg ain't on it!

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Re: ATS (American Truck Simulator)

Postby CDMC » 09 Feb 2019, 15:16

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Re: ATS (American Truck Simulator)

Postby Plane And Simple » 14 Feb 2019, 13:34

Looking awesome guys!

Sent from my SM-A510F using Tapatalk

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Re: ATS (American Truck Simulator)

Postby Kjetil-Hestvik » 15 Feb 2019, 21:05

Washington: Urban landmarks

Transferring real-world environments into our games universe is always a challenging process. For example, there are many technical and practical limitations which exist, many of which are related to the games' world scale of 1:20. To help us create an immersive experience that allows players to drive in the most realistic environment possible, we use several development tricks; one of these techniques is creating and placing distinctive landmarks in addition to local architecture, which can be natural or man-made structures.

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Today we are focusing on showing you urban landmarks which can be found in our upcoming American Truck Simulator map expansion for Washington state. These can all greatly differ in shapes and size, from smaller statues of prominent figures to large bridges spanning across the state. Local experts will know many of these landmarks instantly, and we are sure you will be quick to recognize them in the blog comments below.

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Source: https://blog.scssoft.com/2019/02/washington-urban-landmarks.html
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Re: ATS (American Truck Simulator)

Postby CDMC » 15 Feb 2019, 21:21

"Jeap" lol!

screenshots look great :)
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Re: ATS (American Truck Simulator)

Postby Maxidyne » 16 Feb 2019, 10:36

Or ''Monster'' for the Dacia Duster in ETS2 :D :D

I really like how the states all look different. Not like ETS where the countries look the same (old base map + Going East).
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Pig Pen: boy, these lonely long highways sure grind the souls of us cowboys. It ain't a hit when Nate Dogg ain't on it!

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Re: ATS (American Truck Simulator)

Postby Kjetil-Hestvik » 27 Feb 2019, 22:00

Washington: Prefab building

One of the challenging tasks with every new map expansion is to come up with new industry depots. Since these are the cornerstone of the in-game economy with direct impact on gameplay overall, their development has come a long way from the same-sized generic prefabs, through landmark-like quality of huge industry areas to modular depots - which you could see for the first time in our recent map expansions of Oregon and Beyond the Baltic Sea.

In Washington, we took another step with modular prefabs. Each dock consists of the foundation stone of our own depot and around it, we gradually build the whole complex, making the process quick and efficient. This also makes each depot unique, as every map designer has a different approach.

Today's batch of screenshots shows depots in general, while some of the future blog posts will go more in depth of the industries found in the state of Washington.

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Source: https://blog.scssoft.com/2019/02/washington-prefab-building.html
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