American Truck Simulator

Re: American Truck Simulator

Postby CDMC » 26 Apr 2019, 18:19

its when you need to deliver trucks but dont have money for trailer LOL
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Re: American Truck Simulator

Postby Kjetil-Hestvik » 02 May 2019, 19:17

US Traffic Lights

You probably noticed that during the last few patches, traffic lights in the American Truck Simulator have had some considerable tweaks. From last year June, our research department started work on this project, but there were a few issues we would need to overcome. One of the main problems was to find a system for US traffic lights in our game, as there are many differences found in every state, region, and cities. MUTCD defines the guidelines for the whole United States, but since every State can adjust it, you see where the problem lies. We agreed to make a compromise and choose those most commonly used (which means 50%+ coverage) to be made and implemented in our game.

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An (un)expected result was that by mass replacement of the old lights, almost every junction and intersection in American Truck Simulator had broken. Lights colliding with other objects, signs and street name signs had also moved to pretty funny places... good times (especially for our map designers who had to fix this mess).

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But in the end, we managed to overcome these issues and with update 1.35, every State (CA, NV, AZ, NM, OR and upcoming WA) will have real unique traffic lights. So that means you can now enjoy even more authentic roads, with more options now available for possible future additions, like the Flashing Yellow Arrow.

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Source: https://blog.scssoft.com/2019/05/us-traffict-lights.html
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Re: American Truck Simulator

Postby Kjetil-Hestvik » 09 May 2019, 17:22

American Truck Simulator Update 1.35 Open Beta

Since version 1.34 for American Truck Simulator was more of a maintenance update, we understand how eager you all are for the 1.35 Open Beta - which is finally here!

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Where to start? This update is yet again larger than any of its predecessors - and when we say "larger", we mean a LOT! There are changes in almost every part of our game, so let's get on it!

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American Truck Simulator will receive two new roads, OR-58 and CA-299. OR-140 will also feature the final segment of its length. The Arizona sign system has also been improved along with Traffic lights (coming in later builds of the Open Beta) which have been re-worked for all current states.

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Besides the various new trailers listed in the change-log (B-doubles of all types, chip van trailers, container trailers, etc) and new cargoes, vehicles in our game also received some new features. This includes three windscreen wiper settings which will help drivers handle the improved rain, an accessory browser for owned trailers, expandable container trailers and a copy function for your truck and trailer configuration - which will come in handy, as your company continues to grow.

From the list of new general additions, some longtime wishes take first spots. One of those is a highly demanded option to use your own trailers for external contracts (World of Trucks jobs). From now on, you can!

DX11 experimental support. It's exactly as it sounds - most of the work on DX11 support is done, so the majority of its aspects are working quite well in our games and feedback from Experimental Beta promises a nice increase of FPS. Still - it's not in its final state, so use it only at your own risk. Although we'll be grateful for your feedback.

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Now comes a number of "smaller" additions, based mostly on your suggestions. A large amount of new hireable drivers have been added, so as your trucking empire grows you can expand much more than previously. To help with that growth, we've also added an option to purchase garages online (without the need of having to discover the city previously).

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Another helpful feature is emergency refuelling, which will be an important option for those loving to drive on the edge (why do so many of you like to go with empty tanks?). And to make your travels a little bit more diverse and interesting, you'll now see STAA doubles in traffic.

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Considering all these changes, the UI had to change drastically. Players who helped us by entering the Experimental Beta have reported no serious issues with it, so we hope you'll have no problems as well. And to close the list, there're many new input improvements and official support for external peripheries.

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.35 public beta. No password required.

Changelog:

MAP

New roads OR-58 (Oregon DLC), CA-299 and another segment of OR-140
Arizona signs improvement
Traffic lights improvement (all states)


VEHICLES

Ownable container trailers
Regular owned trailer accessory browser
Trailer run-time adjustment (extendable trailers, sliding tandems)
Copy truck/trailer configuration across the fleet
Wiper setting improvements
Ownable B-double trailers (all types)
Ownable chip van trailers
Saddle-mounted truck transport (KW T680)
Specialized boat trailer


FEATURES

Owned trailers usable in External contracts (WoTR)
Online garage purchase
Refuelling service
Input improvement (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
RAZER RGB support (colour lights)
New options: truck stability, suspension, dual localization names (map)
Lots of new drivers to hire
STAA doubles in traffic
Experimental DX11 support (config only, r_device "dx11")


MOD ALERT

Modded trucks support (in-game function)
COG moved from trailer def to trailer chassis (easier edit)
Wipers delay+speed format
Removed default trailer bracers sound (now empty default)
Cargo model randomized (eg container)
Timezone areas (introduced in 1.34)
Transmission mode names

Source: https://blog.scssoft.com/2019/05/american-truck-simulator-update-135.html
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Re: American Truck Simulator

Postby Kjetil-Hestvik » 15 May 2019, 17:11

Washington: Everett Aerospace Factory

At any given time there are on average over 9,000 commercial aircraft flying above us in the skies, and it's a good chance that one of those aircraft was built in Washington. Located in Everett you can find the states largest aerospace factory, which can produce up to an impressive 20 commercial aircraft a month.

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The size of a small city, the buildings real-life counterpart holds the record for the Worlds Largest Building which has enough space to fit 13 Empire State Buildings inside its walls. As you can imagine, it would take a large workforce for everything to run according to schedule in such a huge space, and truck drivers hold a very important role in the operation of this industry.

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In the upcoming Washington State expansion for American Truck Simulator, drivers will be able to deliver to and from this impressive factory; transporting aircraft parts as well as driving a new Special Transport route for heavy and unique components. The Everett factory has also been created using unique prefabs based on the real building which makes for an impressive sight for anyone driving past.

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We can't wait for you to explore this unique industry for yourself! In the meantime, why not add Washington State to your Steam Wishlist?

Source: https://blog.scssoft.com/2019/05/washington-aerospace-factory.html
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Re: American Truck Simulator

Postby CDMC » 15 May 2019, 17:25

in 2019 they really pushing updates
damn good for them! great work SCS
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Re: American Truck Simulator

Postby Kjetil-Hestvik » 18 May 2019, 17:00

Man they need to release this now

Washington: Mount St. Helens

On this day back in 1980, Mount St. Helens erupted in the largest Volcanic event in U.S. history. The devastating effects of this disaster resulted in the loss of over 150 square miles of forest, homes, railways, and roads.

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Located 96 miles south of Seattle, it has since become a National Park and more importantly a world-famous natural laboratory for the study of volcanoes and how nature responds to a catastrophe. Standing at 8,365ft tall after the eruption, the mountain is still a very impressive sight.

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Just as magnificent as the view was how our map designer team was able to re-create this landmark. The area was designed in fantastic detail using satellite imagery and land-scans.

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In our upcoming Washington State expansion, drivers will be able to drive down to a beautiful viewing spot of Mount St Helens with surrounding forests starting to grow again. This combined with locally adjusted draw distance makes for an impressive sight. It will be hard for you to believe you are only a short journey away from the city.

Source: https://blog.scssoft.com/2019/05/washington-mount-st-helens.html
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Re: American Truck Simulator

Postby CDMC » 18 May 2019, 17:32

looks impressive. can't wait to visit it
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Re: American Truck Simulator

Postby Kjetil-Hestvik » 22 May 2019, 18:42

Washington: Bridges

A considerable part of the eastern side of Washington has multiple bodies of water flowing around it; with the city of Seattle being surrounded by Lake Washington and Elliot Bay. Looking at a map of the state, this may seem like a logistical nightmare for any driver. To connect towns, cities, and islands, the state has built an impressive amount of Bridges.

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With approximately 7,300 bridges, they form a critical transportation link for residents and industries. In our upcoming map expansion for American Truck Simulator, you will be able to drive on over 20 of these unique and landmark bridges; which have been re-created in impressive detail with unique assets and mechanics. One such example of this is the steamboat slough swing bridge located in Everett, which was built in 1954.

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From floating bridges, fantastic views over state parks, you can truss us that there will be lots to explore in Washington.

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Source: https://blog.scssoft.com/2019/05/washington-bridges.html
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Re: American Truck Simulator

Postby CDMC » 22 May 2019, 19:03

wow, can't wait to check out that first one :D looks great!
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Re: American Truck Simulator

Postby Plane And Simple » 22 May 2019, 22:54

Shifty tilty green things looking good. Can't wait to drive on them

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