ETS 2 Latest Information

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CDMC
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Re: ETS 2 Latest Information

Post by CDMC »

i might skip this one. doesn't look like the rewards are worth the time
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Re: ETS 2 Latest Information

Post by Maxidyne »

Doing it for the WoT achievement. And making some miles for the cause.
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Re: ETS 2 Latest Information

Post by Plane And Simple »

I'll do it just because I'm actually driving a lot lately but those rewards are pretty pointless. They could well gift one dlc to each finisher or something even if its just skins and they'll just go post in their profile and have every one of the 20 (20!!!) keys used up in 2 seconds.

Jeez.
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Re: ETS 2 Latest Information

Post by CDMC »

i like your rants lol
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Re: ETS 2 Latest Information

Post by Maxidyne »

:D :D I agree with you!
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Re: ETS 2 Latest Information

Post by Plane And Simple »

Lol I don't mean to rant. There' s just some thing (everywhere in life) I'd appreciate to see being done a little better sometimes haha.
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Re: ETS 2 Latest Information

Post by CDMC »

Plane And Simple wrote:Lol I don't mean to rant. There' s just some thing (everywhere in life) I'd appreciate to see being done a little better sometimes haha.
Ranty Mc'Rantinson :emoji23:
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Re: ETS 2 Latest Information

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The ETS2 1.37 Open Beta is here!

We are excited to bring you the highly anticipated 1.37 Open Beta for Euro Truck Simulator 2, this update brings many new features, including a refresh of 4 French cities. Our community will play an important role during this open beta, as we invite you to actively give your feedback and report bugs through our official forums. So if you are ready to explore our latest work and lend a helping hand, please read below as we introduce to you the main features of this exciting new update.

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Let's start with the first major feature, a new sound engine, which many may be already familiar with from the ATS 1.37 Open Beta (which you can find here). This is the first planned phase of bringing new and better sounds to our games. With the 1.37 update, we are radically redefining the way we mix vehicle and environment sounds, as we are switching from having two separate sound sets for the interior and exterior of your truck; to a new system which is based on a unified SFX set with various filters and effects applied on it during the final composition.

You can also expect new sounds for most of the AIs (including trains) and experience a true Doppler effect for the first time. Please note that any of these new sounds still might be subject to further changes according to your feedback.



As a benefit from the new sound mixing approach, we are happy to bring you a highly anticipated feature, opening your truck windows! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at some big junction.

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Back to the most important thing, your help! We are releasing this open beta today with sound modders in mind. The changes are radical from their point of view, as they will need to re-learn a lot of the techniques used. We appreciate our modding communities' passion and dedication and we expect modders to be able to raise the bar again as they become familiar with the new way to implement sounds into the game. We fully understand, that even while our engines' sound was recorded by using professional tools, there will always be some members of our #BestCommunityEver who like some of the sounds MODs better. And that's ok. Everyone has a slightly different taste, right?

We are eagerly looking forward to receiving your feedback and constructive criticism to be able to iterate where needed. Because our programmers and SFX guys have already invested a huge amount of time into this feature, we understand there is still a lot of work ahead of us. If you want to read more and help us with this task, please visit the dedicated modding wiki at this link. More info will be added there with the progress.

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Another addition you might have heard about is the "walk-around feature." Our game world is generally not designed for exploration on foot, but we figure that fans of trucks may welcome a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin's paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game's service and vehicle browser. We had to redesign the "garage" scene a little to make more space and way for the cameras, hopefully, you will appreciate it.

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Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy. These beauties were highly demanded for some time and so we're glad and proud we can bring them for you, our #BestCommunityEver!

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We are also excited to bring to you a rework of 4 French cities in 1.37. As you might remember from our previous blog, the cities of Metz, Reims, Strassbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. You will also notice that many of the older vegetation models have been replaced with newer models, along with some of the terrain materials which have been updated. But that's not all, you will also find that some of the traffic signs have been switched with newer assets to accurately represent the area, along with one of the road intersections which has had its layout reworked.

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We're happy to announce the upcoming arrival of the official support for ASUS Aura Ready in Euro Truck Simulator 2. Products supported include ASUS keyboards, mice, RGB mousemats and more. Now you can truck in style with your ASUS RGB setup! Adds a little bit extra to the immersion, doesn't it?

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Changelog:


MAP

4 French cities reskinned (See here for more details)

VEHICLES

Food tank trailer (ownable)
Food tank (ownable) for Schwarzmüller DLC

FEATURES

FMOD implementation with all existing sounds and few improvements
Openable windows on all trucks (featuring FMOD)
AI movement and sound behavior improved (featuring FMOD)
Walking camera in truck or trailer configuration screen (plus new garage scene)
Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
Added progressive speeding fines.
Updated hi-res loading screen pictures
Colour feedback support for ASUS ROG Strix (ASUS Aura Ready)

TOBII EYE TRACKING


Eye-tracking pause key function fixed
Automatic eye-tracking pause while the game is paused/in UI
Settings hotkey visibility in UI

MOD

Ingame sounds completely reimplemented for FMOD
Engine power range data (instead of boost value)
Exhaust gas temp gauge animation
AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.37 public beta. No password required.

https://blog.scssoft.com/2020/04/the-et ... -here.html
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Re: ETS 2 Latest Information

Post by Kjetil-Hestvik »

phew glad someone else posted it was quite long :D woo been waiting for ets2 to get it to
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Re: ETS 2 Latest Information

Post by CDMC »

yea took a second to post it haha! :D
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