ETS 2 Latest Information

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Re: ETS 2 Latest Information

Post by Maxidyne »

Didn't know that! Useful information, appreciated!
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Re: ETS 2 Latest Information

Post by Kjetil-Hestvik »

Iberia: Coastal Cities

With over 3,000 km of coastline, a majority of Iberia's largest cities and population are located near or next to the sea. With temperatures soaring into the 40's during the height of summer, the coastal breeze is nature's air-conditioning, keeping residents cool during the hottest months.

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Today, we are happy to share with you a selection of images from some of the coastal cities that will be featured in our upcoming Iberia DLC for Euro Truck Simulator 2. We won't be naming all the locations of the screenshots shown below, so we encourage you to work together and comment below if you can guess the other locations featured in this blog.

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Malaga

Located on the Mediterranean coastline, Malaga is Spain's fifth-largest city. It is best known internationally for its sunny weather, attractive beaches, and the cultural city center with towering apartment blocks. The city also features a large seaport, Puerto de Malaga, which is the oldest continuously-operated port in Spain, and one of the oldest in the Mediterranean region. From visiting cruise ships to freighters, this port works around the clock to send and receive shipments from around the world.

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Algeciras

On the subject of ports, Algeciras is home to one of the largest ports in Europe and in the world in three main categories: container, cargo, and transshipment. It also serves as an important gateway for industries shipping to mainland Europe from North Africa. This beautiful coastal city offers drivers a spectacular view of the coast and even the famous 'The Rock of Gibraltar' located on the other side of the bay.

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Olhão

If you are looking to get away from the hustle and bustle of a large city, then Olhão may be the destination for you. Titled as one of one the calmest destinations in Portugal, it is one of the few coastal towns within the Algarve region where the primary focus of the economy is not tourism. Just like many of the coastal towns and cities across Iberia, fishing is one of the main industries of the town.

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Bilbao

Bilbao is the capital of Biscay and the economic, social and cultural centre of the Basque region. Combining a stylish vintage district, industrial heritage, and modern architecture, it is one of the largest cities in northern Spain. This may just be one of your first destinations on a drive when crossing the border into Iberia.

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These are just a few of the highlighted coastal towns and cities that you will be able to explore and deliver to and from around the Iberian peninsula. If you like what you sea, don't forget to take a moment to add Iberia for Euro Truck Simulator 2 to your Steam Wishlist, which really helps supports us and our upcoming releases. Gracias/Obrigado!

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Source: https://blog.scssoft.com/2020/11/iberia ... ities.html
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Re: ETS 2 Latest Information

Post by Francr2009 »

Kjetil-Hestvik wrote:
03 Nov 2020, 12:36
ETS2 1.39 Update Release

With lots of testing, feedback, fixing and fine-tuning, we are excited to announce the arrival of update the 1.39 for Euro Truck Simulator 2!

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We'd like to thank all those who took part in the 1.39 open beta and made bug reports and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.39 update for ETS2?

Lets us give you a quick recap of the most significant changes.



LAUNCHPAD UPDATE

One of the first things you may notice when you launch Euro Truck Simulator 2 with the 1.39 Open Beta is a redesign of the current launchpad. The main reason why we are introducing this change is to pave the way for a future addition, which will introduce new features to our games that are accessed through the launchpad.

Image

Until then, however, you can see that the design has changed quite significantly. The profile selected at the top now affects all other options and managers found on the launchpad. This applies not only to the Mod Manager but especially to the new addition which we have placed here, Game Options.

This allows you to change your game settings without even having to load the game. So if you're just looking to tweak your game before streaming on Twitch or adjusting a few options before heading into your truck, it can all be done from the launchpad screen.

LOW-BED & LOW-LOADER TRAILERS
As we previously announced in a recent blog, new Lowbed & Low-Loader Trailers will be arriving at Euro Truck Simulator 2. These trailers have been reworked from the ground up, offering drivers the option to purchase them and use them in an array of different jobs including High Power Cargo Pack, and the Heavy Cargo DLC's.

Image

Low-bed and low-loader trailers now come in two main versions - short and extended, plus they now have customizable chassis which can affect their suitability for heavy cargoes. You will now also be able to adjust and tune them up with multiple new options like colors, rear bumpers, and banners, markers, lights, ramps, side protectors, multiple versions of side/toolboxes, beacons, strobes, mud-flaps, and more! Every single one of these new options had to be adjusted properly for each of these new trailers, to be sure that they fit perfectly!

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This major update affects not only the base game of ETS2, but also a lot of other DLCs such as the Heavy Cargo Pack, High Power Cargo Pack, Schwarzmüller DLC, and Special Transport.

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CITY OF CALAIS RESKIN
Introducing the port of Calais, the fourth-largest port in France and the busiest for passenger traffic. Its industry accounts for more than a third of economic activity in the local area. As many of you may know, Calais is one of our base game cities which was released with Euro Truck Simulator 2.

Image

As such, a dedicated part of our map team has taken time to give the city and port a major reskin, giving it a fresh and up-to-date look for 1.39. The biggest change you will notice is how the port is now represented in-game. In reality, Calais port is huge and so our map team has worked hard to best reflect that reality within the confines of our map scale. This newly recreated port will feature new assets including gates, terminals, ramps for ferries, and fences.

Image

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Other changes include updates to the port entrance and surrounding city areas which have been redesigned to correspond more correctly to reality now. You can read more in detail about this free update to Calais in this blogpost.

GENERAL BUG FIXES/SOUND CHANGES
1.39 also features various bug fixes, improvements, and an update to sounds. This includes, but is not limited to, improved interior cab sound mixing and other changes in preparation for new and upcoming content.

One of the changes you can find is the addition of the Turbo sound slider in the game's Options screen. When we introduced a separate channel for turbo sound some years back, it was hailed as a crucial enhancement to the simulation. We did our best to tune it properly based on actual in-cabin recordings. Indeed, many players commented very positively on it. However, over the years we have also been receiving feedback that the whistling sound may be too difficult to bear for some players. The new slider continues the trend of giving you more control over your simulation experience. We hope you enjoy this new addition plus a few other sound tweaks which come with it.

While a majority of the changes in 1.39 are not seen visually in this version, we look forward to bringing you more content and changes in the near future.

CHANGELOG
MAP

City of Calais re-skin
UI
Launchpad redesigned
VEHICLES

Lowbed and low-loader trailers (ownable)
Schwarzmuller low-loader (ownable) for the Schwarzmuller DLC
DAF XF 2017 Facelift added to AI vehicles
MAN TGX Euro 6 added to AI vehicles (with 6x2/4 variants as well)
FEATURES

Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
Trailer browser & lister shows all valid cargo variants
Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)


Source: https://blog.scssoft.com/2020/11/ets2-1 ... lease.html
After doing a fresh install yesterday, I realize how much my old cpu was bottelnecking my entire system, games run so smooth now, no issues at all, plus Im liking the changes they introduce as part of these updates. The engine sounds different, dunno if its realistic have never been on a truck, guys, you have more experience on this what do you think??

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Re: ETS 2 Latest Information

Post by CDMC »

havent played ETS2 for a long time now, the sound engine is different. check the audio settings in game, there is much more customization now. with new sound engine game sounds are improved, same with trucks. they are still tweaking stuff
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Re: ETS 2 Latest Information

Post by Plane And Simple »

Francr2009 wrote:
30 Nov 2020, 15:46
Kjetil-Hestvik wrote:
03 Nov 2020, 12:36
ETS2 1.39 Update Release

With lots of testing, feedback, fixing and fine-tuning, we are excited to announce the arrival of update the 1.39 for Euro Truck Simulator 2!

Image

We'd like to thank all those who took part in the 1.39 open beta and made bug reports and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.39 update for ETS2?

Lets us give you a quick recap of the most significant changes.



LAUNCHPAD UPDATE

One of the first things you may notice when you launch Euro Truck Simulator 2 with the 1.39 Open Beta is a redesign of the current launchpad. The main reason why we are introducing this change is to pave the way for a future addition, which will introduce new features to our games that are accessed through the launchpad.

Image

Until then, however, you can see that the design has changed quite significantly. The profile selected at the top now affects all other options and managers found on the launchpad. This applies not only to the Mod Manager but especially to the new addition which we have placed here, Game Options.

This allows you to change your game settings without even having to load the game. So if you're just looking to tweak your game before streaming on Twitch or adjusting a few options before heading into your truck, it can all be done from the launchpad screen.

LOW-BED & LOW-LOADER TRAILERS
As we previously announced in a recent blog, new Lowbed & Low-Loader Trailers will be arriving at Euro Truck Simulator 2. These trailers have been reworked from the ground up, offering drivers the option to purchase them and use them in an array of different jobs including High Power Cargo Pack, and the Heavy Cargo DLC's.

Image

Low-bed and low-loader trailers now come in two main versions - short and extended, plus they now have customizable chassis which can affect their suitability for heavy cargoes. You will now also be able to adjust and tune them up with multiple new options like colors, rear bumpers, and banners, markers, lights, ramps, side protectors, multiple versions of side/toolboxes, beacons, strobes, mud-flaps, and more! Every single one of these new options had to be adjusted properly for each of these new trailers, to be sure that they fit perfectly!

Image

Image

Image

This major update affects not only the base game of ETS2, but also a lot of other DLCs such as the Heavy Cargo Pack, High Power Cargo Pack, Schwarzmüller DLC, and Special Transport.

Image

Image

Image

Image

CITY OF CALAIS RESKIN
Introducing the port of Calais, the fourth-largest port in France and the busiest for passenger traffic. Its industry accounts for more than a third of economic activity in the local area. As many of you may know, Calais is one of our base game cities which was released with Euro Truck Simulator 2.

Image

As such, a dedicated part of our map team has taken time to give the city and port a major reskin, giving it a fresh and up-to-date look for 1.39. The biggest change you will notice is how the port is now represented in-game. In reality, Calais port is huge and so our map team has worked hard to best reflect that reality within the confines of our map scale. This newly recreated port will feature new assets including gates, terminals, ramps for ferries, and fences.

Image

Image

Image
Other changes include updates to the port entrance and surrounding city areas which have been redesigned to correspond more correctly to reality now. You can read more in detail about this free update to Calais in this blogpost.

GENERAL BUG FIXES/SOUND CHANGES
1.39 also features various bug fixes, improvements, and an update to sounds. This includes, but is not limited to, improved interior cab sound mixing and other changes in preparation for new and upcoming content.

One of the changes you can find is the addition of the Turbo sound slider in the game's Options screen. When we introduced a separate channel for turbo sound some years back, it was hailed as a crucial enhancement to the simulation. We did our best to tune it properly based on actual in-cabin recordings. Indeed, many players commented very positively on it. However, over the years we have also been receiving feedback that the whistling sound may be too difficult to bear for some players. The new slider continues the trend of giving you more control over your simulation experience. We hope you enjoy this new addition plus a few other sound tweaks which come with it.

While a majority of the changes in 1.39 are not seen visually in this version, we look forward to bringing you more content and changes in the near future.

CHANGELOG
MAP

City of Calais re-skin
UI
Launchpad redesigned
VEHICLES

Lowbed and low-loader trailers (ownable)
Schwarzmuller low-loader (ownable) for the Schwarzmuller DLC
DAF XF 2017 Facelift added to AI vehicles
MAN TGX Euro 6 added to AI vehicles (with 6x2/4 variants as well)
FEATURES

Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
Trailer browser & lister shows all valid cargo variants
Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)


Source: https://blog.scssoft.com/2020/11/ets2-1 ... lease.html
After doing a fresh install yesterday, I realize how much my old cpu was bottelnecking my entire system, games run so smooth now, no issues at all, plus Im liking the changes they introduce as part of these updates. The engine sounds different, dunno if its realistic have never been on a truck, guys, you have more experience on this what do you think??
Default sounds are crap. Google Kaptain Kriechbaum. He's got mods for ETS2/ATS. Absolute game changer his newer ones and his ATS sound pack
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Re: ETS 2 Latest Information

Post by CDMC »

please stop quoting those big posts lol :emoji28:
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Re: ETS 2 Latest Information

Post by Francr2009 »

CDMC wrote:
30 Nov 2020, 17:58
please stop quoting those big posts lol :emoji28:
LOOOOOOL . Yea I saw the sound slicers , good to have options.

Gonna check out those that @Plane And Simple said.

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Re: ETS 2 Latest Information

Post by Kjetil-Hestvik »

The Good News and the Mixed News

When we were making our plans for 2020, the world was a very different place. Our internal goals were very ambitious; we wanted to get through one of the most extensive technology changes in our engine since the release of Euro Truck Simulator 2, all the while not interrupting production work on map DLCs, new vehicles, and new game features. But then reality intervened. We have spent some three months working from home in the spring, shutting down our office for health concerns. After a couple of months during the summer that seemed to pass too quickly, we have once again switched to working from our homes in early September, and it looks like we may not make it back to our offices until spring 2021.

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We have managed to keep our spirits high, we have managed to continue production and even hire new colleagues during these difficult times. But switching the teamwork to a distributed model was not without a price to pay - some of the projects are taking longer than we anticipated. We are doing our best to remotely coordinate and synchronize the effort of over 200 developers contributing to our projects, but you can imagine that managing the creative process in such a way is very demanding.

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(screenshot taken at around 9 AM, at approx 43 deg latitude)
The good news is that we are on the verge of very visible improvements in how our games look. Working remotely, chatting over Discord, some of us using kitchen tables for lack of alternatives with the kids home-schooling for months as well, the team is pulling off incredible things. The second stage of changes to our lighting system is a massive project. Intensities of all the light sources in the games are now representative of real-world values, with the appropriate difference of orders of magnitude between the sun and the lightbulb. All internal rendering is fully taking place in HDR, with a series of post-processing steps during the camera exposure stage making sure that the result is crisp and believable. Whether you are under full sunlight, or in a dark tunnel, at sunset, or in heavy rain, the new unified system always makes sure to produce consistent visuals. As part of the rework, we have to touch up pretty much all game assets that we have created over the years, all the skyboxes, vegetation, rocks, buildings, all the vehicles, every texture, and of course, any related light hookup for that lamp on a loading ramp need to be manually adjusted for the new system. It's an incredible amount of changes to the art, and man-years of work of our programmers to change the graphics pipeline, shaders, and tools, using all the tricks in the book so that we do not drastically increase the games' technical requirements.

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(both screenshots taken at around 6 PM, at approx 43 deg latitude)

The not so good news is that we will not be able to wrap it all up before the end of the year. We have already committed to a particular trajectory, and now we have to stay the course until we reach the destination. And it's time to go ahead and rip the band-aid off - Iberia DLC for Euro Truck Simulator 2 will not be out this year. Our fans have no doubt got used to the pattern that we have managed to keep in recent years, and you can bet that we have tried as hard as possible to stick to it once again, and get you a new map expansion in December. The scope and scale of Iberia production were challenging even for a normal year, but even with over 20 map designers working full-time on the DLC, this year proved to be too much. We have found ourselves with the timelines of Iberia and the new light project colliding and realized that there was only one proper way to sort it all out. We had to base Iberia on the new light system to minimize long-term complications for future game updates and production.

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(screenshot taken at around 6 AM, at approx 39 deg latitude)

We have managed to release Colorado DLC with the current light, and there are some not-so-small additions about to be unleashed from our production pipeline soon, still based on version 1.39. However, both ATS and ETS2 teams are now full steam ahead in reworking and retooling all the models and textures of both games, with no chance to release more updates on legacy code and assets. Iberia will be our first major release to benefit from the new light at launch. Before that happens, Update 1.40 will actually bring new light to both our games, changing the way they look thoroughly; base game content as well as any DLCs.

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(both screenshots taken at around 9 AM, at approx 42 deg latitude)

Iberia was not the only internal project affected by the need to unify the development cycle. The team reworking Germany is reporting major progress as well, but they too have to wait until we stabilize the changes in 1.40. See the images below.

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(screenshot taken at around 10 AM, at approx 49 deg latitude)
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(screenshot taken at around 3 PM, at approx 49 deg latitude)

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(screenshot taken at around 4 PM, at approx 49 deg latitude)

Inevitably, we have to brace ourselves now for the big question - when are we going to be ready to release Update 1.40, when is Iberia coming? As has been our mantra for years, we are going to make sure things are solid before we get a new update out. Our best current estimate is that we should reach a closed beta of 1.40 in January. Closed beta takes a while to iron out any problems that we manage to catch ourselves. We will definitely need to spend some weeks in open beta after that, to make sure all potential issues are spotted and addressed, and to give a chance to mod makers to catch up. We do not like to commit to a particular date until we are pretty much sure we can make it, but if you do the math, we are looking at a late-Winter timeframe, hopefully still in the first quarter of 2021.

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(screenshot taken at around 8 AM, at approx 38 deg latitude)
We were very careful not to communicate any promises of when Iberia would ship, but we understand that some of you may be sad or disappointed not to see a new ETS2 map expansion to pass the winter with. We apologize for the long wait that we are asking you to endure. But ultimately, we are sure that this is a healthy decision for the long term viability of our games. There are map teams working on yet another generation of map DLCs for both ATS and ETS2 already, and they too need to be sure to work on a well-defined code base and asset base. Everybody will benefit after we reach the new stable build, we just need to push through to reach it.

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(both screenshots taken at around 7 AM, at approx 38 deg latitude)



(both screenshots taken at around 9 AM, at approx 43 deg latitude)
We are going to keep showing you more of the changes that are on the horizon with the new light, there will be more screenshots, we actually plan to show you some moving pictures of Iberia with new light enabled very soon. It may be a bit buggy yet, we are not through with the process by far, but we feel that we need to communicate how promising it is already.

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(screenshot taken at around 5 PM, at approx 39 deg latitude)

Hopefully, the screenshots we are sharing with you today are proving that the changes are really worth it, that the new looks, and the new content and map updates, are really something to look forward to. Rebasing all lighting on the new system is a crucial step. Among other things, it will allow us to present a wider variety of weather conditions and more epic HDR skyboxes. But it's not the end of the road, it's only a milestone. Our programmers have more internal projects underway for additional engine optimizations and speedups, and we expect to see more improvements over the next year. Reaching the new stable point of version 1.40 will allow the art department to pursue their vision of a fully PBR-enabled pipeline in the future, so the visual quality should and will keep on improving further.
It's been a hard time for both us and the community, and we are not yet through. Your continued support over the years gives us the motivation to keep pushing the game to the new frontiers with each update and DLC. We would not be here if not for all of our fans. Thank you for your patience.

Pavel Sebor, CEO, SCS Software

Source: https://blog.scssoft.com/2020/11/the-go ... -news.html
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Re: ETS 2 Latest Information

Post by CDMC »

some of those screens look really good, like damn
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Re: ETS 2 Latest Information

Post by Se7en »

Woah, the new lighting system looks incredible, way better than before!
Also, love the second to last picture with those tight streets and parked cars on the sidewalk, finally looks like real life! :D
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